So far, Borderlands 4 feels like an improvement on its predecessor. The game doesn’t chase after trends and instead sticks to the looter-shooter format that the franchise has iterated on for years. It makes for a game that will likely prove popular for long-time fans but, I suspect, won’t necessarily convince newcomers to finally give the series a try. Sirens are still incredibly fun, bosses still take a tremendous amount of bullets to take out, and there are still so, so many different firearms to find.After playing Borderlands 4 for about three hours at a preview event, I sat down with senior project producer Anthony Nicholson to talk about the improvements implemented in this latest entry, such as mission replay (so you don’t have to start a brand-new save or jump into True Vault Hunter mode just to redo a mission or boss to get better loot), a seamless world, and manual healing kits. Our conversation is detailed below, edited for both brevity and readability.What was the team hoping to get out of revisiting this series again?Continue Reading at GameSpot