After Silent Hill 2, Cronos: The New Dawn Might Complete Bloober Team’s Redemption Arc

When the Silent Hill 2 remake proved to be so good, some were slow to give Bloober Team much credit, citing how it had a strong blueprint to build from. It’s true that Konami’s landmark original is as good a starting point as any, and Bloober Team’s earlier works were often met with mixed reviews at best–the team hasn’t shied away from its history. To me, it was nonetheless a tall task to live up to a game that so many hold so dear. But if you count yourself among those who are waiting to see if the Polish team can do it again, and with something entirely of its own creation, Cronos: The New Dawn is starting to look like that game.Back in October of last year, Bloober Team told me that it’s probably always going to be a studio that makes horror games, and at Summer Game Fest Play Days 2025, the team made it clear that it wanted to find its own gameplay hook with its next project. It looked at Dead Space’s combat that drove players to cut off limbs and Alan Wake’s way of stripping enemies of their “shields” using light sources, and it knew it didn’t want its next game to be a simple point-and-shoot horror game. From that guidance, the “merge system” was born.Because the time-traveling horror story is set both before and after an epidemic wipes out much of humanity, the places you explore are often home to a great number of dead bodies. Things fell apart fast, and what’s left of people have often been morphed into “orphans,” the game’s name for its enemy monsters. These grotesque brutes come in different shapes and sizes. Some are armored, others shoot acidic puke at you. Some fling slimy, crimson tentacles toward your face.Continue Reading at GameSpot

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